Archive for the ‘gaming’ Category

A brilliant use of a new technology

Saturday, March 19th, 2011

I just saw a report on CTV News about a brilliant use of a new technology, Microsoft Kinect for XBox 360. If you’re not familiar with it, it’s a motion control system for the gaming console that lets you move your character in a game by moving your body. It uses a camera to pick up an image of your body and translate your movements into the game.

Surgeons at Toronto’s Sunnybrook hospital have used it in a way that I’m sure Microsoft’s developers never envisioned – to select and manipulate medical images that they view on a monitor during surgery. Previously, they had to use a mouse, which meant that they had to leave the operating room and scrub again before resuming surgery. Now they just wave their hands in the air. Well, it’s a bit more complicated than that, as they had to develop a gesture vocabulary and program it into the system, but that’s the idea.

With better control over the images, surgeons can be more precise, Law said. For a cancer surgeon, that could mean saving more healthy tissue when removing a tumour, he said.

The idea to bring the Kinect into the operating room came from three engineers — Jamie Tremaine, Greg Brigley and Matt Strickland.

Strickland, who doubles as a general surgery resident at the University of Toronto, first spotted the challenges surgeons face in viewing images during surgery, according to Tremaine.

The Kinect seemed like a good solution, he said.

The console is a depth camera, meaning it sees in 3-D. It then creates a digital skeleton of the person captured on camera and tracks how the skeleton moves. Those motions are translated into commands.

The engineers worked closely with surgeons at Sunnybrook to find command gestures that could be used in the operating room without compromising surgery procedures, Law said.

Minority Report interfaces may be with us sooner than we think.

Duke Nukem Forever parties like it’s 1987

Thursday, February 10th, 2011

It looks like Duke Nukem Forever, which for a long time was the classic example of vapourware, will be out in May. Wired Magazine had a chance to play the first 90 minutes of the game and has this report.

Those graphics, ahead of their time more than a decade ago, will not turn heads in 2011. Duke does love to admire himself in the mirror, but he doesn’t look nearly as good as he thinks he does. A combination of so-so reflection effects and harsh, jagged edges on all the in-game objects make the wisecracking tough guy look something like a Lego sculpture. (We tried the Xbox 360 version of the game, which does not look nearly as good as the high-resolution screenshots, provided by 2K Games, in the gallery at the top of this page.)

As a throwback to the carefree, experimental days of yore, Duke Nukem Forever will stand apart from the super-serious, trimmed-down shooters of today. But had it shipped anything close to on time, it would have been significantly more impressive. Instead, playing Duke feels like unearthing an unreleased relic from the past.

To Duke’s credit, he makes no bones about it: He’s late to his own party and doesn’t give a damn.

I can see that we many need to buy more than one copy of this, or there may be pitched battles between my wife and my son.

We can’t wait!

Saturday, January 22nd, 2011

The game that defined the term “vapourware” has a release date – Duke Nukem Forever is coming to computers near you (mine, certainly) on May 3.

You can watch the trailer here. (NSFW).

We can’t wait. My whole family likes this game. I can forsee fights over who gets to play it. We may have to buy more than one copy.

A look at the digital future of Toronto

Thursday, October 14th, 2010

The Junction Triangle in Toronto used to be the home of a huge General Electric plant. But it shut down long ago and until recently the site has been vacant. Now it’s home to a new game development studio from Ubisoft and soon home to hundreds of new jobs. And they’ll be good jobs too, probably better paying than the old factory jobs they replace.

There were a lot of reasons to open a new studio in Toronto, prime among them the ability to recruit employees from schools like Sheridan and the University of Waterloo, whose computer science and digital animation programs are fertile training grounds for the skills needed to produce videogames in an ever more competitive market. The long-term plan for the Toronto studio is to fill the three huge rooms with up to 800 employees in ten years, which is probably why the space feels so empty today with barely sixty.

Scrabble for the Kindle released

Saturday, September 25th, 2010

Amazon and Electronic Arts have released a version of Scrabble for the Kindle. It costs $4.99. If I ever buy a Kindle, I am definitely going to get this. It’s not a multi-player game but you can set it up as a two-person game and pass the Kindle back and forth (assuming, of course, you trust your opponent not to peek at your letters).

The game is, if I may say so, well put together; you use the controller to navigate to particular spaces, and once you’ve chosen a direction, you can just type out words. There are also smartly-chosen menu options, including a very useful list of two-letter words.

It’s fast and responsive, and I predict it will be a big hit. Scrabble has a huge built-in fan base that overlaps well with book- and word-loving Kindle owners, and Scrabulous (later rechristened Lexulous) has been a tremendous casual gaming hit on Facebook. In fact, Scrabble-makers Hasbro and Mattel had to fight with Facebook and Scrabulous when the game broke out faster than they were ready with an official version. Words With Friends is the similar unbranded iOS application.

Duke Nukem Forever may not be forever

Wednesday, September 8th, 2010

There’s some truly exciting news in the gaming world – at least exciting if you go back in gaming as far as I do. Duke Nukem Forever, the mythical sequel to the classic Duke Nukem 3D has been resurrected from the ashes of 3D Realms, and this time it looks like it might actually get released and in the not too distant future. The game was demoed at a recent gaming conference to an audience of awe-struck gamers.

During the PAX demo, we got through the first level but were kicked out of the room not long after I got my hands on the game’s second level, in which Duke drives around an arid desert in a monster truck.

I saw enough to reassure anyone worried that a developer change would take the edge off Duke’s greasy sexist charm. Perhaps the high point was the arrival of a building-size, grotesque green alien with three pendulous nude breasts.

“Yeah, I’d still hit it,” Duke growled.

Sounds like Duke, all right. I can hardly wait, nor can the other members of my family, all of whom were avid Duke fans.

Wired also has an interview with Randy Pitchford, CEO of Gearbox Software, the company who is now developing the game.

Wired.com: How much of the game was done when you got it?Pitchford: It’s impossible to talk in those terms, but I’ll tell you this: There were a lot of brilliant things. A lot of things are there exactly the way they were. A lot of things have been improved. But the spirit and the plan, this is Duke Nukem Forever the way it was supposed to happen. This is the real deal.

So once I got all the pieces in place, I was able to go to Christoph Hartmann, the president of 2K Games, and I brought it to him and said, “Here’s what I’ve done, Christoph. And I think I’ve put it together so that we can make this happen.” And we talked for about three hours, and it was a great meeting because he could have done a lot of things but he said, “Randy, I’m behind you. Let’s make this happen.” And Take-Two and 2K are now behind us in a huge way.